Polyphase Game Engine
Loading...
Searching...
No Matches
DebugDraw Struct Reference

#include <EngineTypes.h>

Public Attributes

StaticMeshmMesh = nullptr
 
MaterialmMaterial = nullptr
 
Node3DmNode = nullptr
 
glm::mat4 mTransform = glm::mat4(1)
 
glm::vec4 mColor = { 0.25f, 0.25f, 1.0f, 1.0f }
 
float mLife = 0.0f
 

Member Data Documentation

◆ mColor

glm::vec4 DebugDraw::mColor = { 0.25f, 0.25f, 1.0f, 1.0f }

◆ mLife

float DebugDraw::mLife = 0.0f

◆ mMaterial

Material* DebugDraw::mMaterial = nullptr

◆ mMesh

StaticMesh* DebugDraw::mMesh = nullptr

◆ mNode

Node3D* DebugDraw::mNode = nullptr

◆ mTransform

glm::mat4 DebugDraw::mTransform = glm::mat4(1)

The documentation for this struct was generated from the following file: