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Polyphase Game Engine
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#include <EngineTypes.h>
Public Attributes | |
| StaticMesh * | mMesh = nullptr |
| Material * | mMaterial = nullptr |
| Node3D * | mNode = nullptr |
| glm::mat4 | mTransform = glm::mat4(1) |
| glm::vec4 | mColor = { 0.25f, 0.25f, 1.0f, 1.0f } |
| float | mLife = 0.0f |
| glm::vec4 DebugDraw::mColor = { 0.25f, 0.25f, 1.0f, 1.0f } |
| float DebugDraw::mLife = 0.0f |
| Material* DebugDraw::mMaterial = nullptr |
| StaticMesh* DebugDraw::mMesh = nullptr |
| Node3D* DebugDraw::mNode = nullptr |
| glm::mat4 DebugDraw::mTransform = glm::mat4(1) |