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Polyphase Game Engine
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#include <DescriptorLayoutCache.h>
Public Member Functions | |
| bool | operator== (const DescriptorLayoutInfo &other) const |
| size_t | Hash () const |
Public Attributes | |
| std::vector< VkDescriptorSetLayoutBinding > | mBindings |
| size_t DescriptorLayoutCache::DescriptorLayoutInfo::Hash | ( | ) | const |
| bool DescriptorLayoutCache::DescriptorLayoutInfo::operator== | ( | const DescriptorLayoutInfo & | other | ) | const |
| std::vector<VkDescriptorSetLayoutBinding> DescriptorLayoutCache::DescriptorLayoutInfo::mBindings |