Polyphase Game Engine
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EmbeddedFile Struct Reference

#include <EmbeddedFile.h>

Public Attributes

const char * mName
 
const char * mData
 
uint32_t mSize
 
bool mEngine
 

Member Data Documentation

◆ mData

const char* EmbeddedFile::mData

◆ mEngine

bool EmbeddedFile::mEngine

◆ mName

const char* EmbeddedFile::mName

◆ mSize

uint32_t EmbeddedFile::mSize

The documentation for this struct was generated from the following file: