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Polyphase Game Engine
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#include <EmbeddedFile.h>
Public Attributes | |
| const char * | mName |
| const char * | mData |
| uint32_t | mSize |
| bool | mEngine |
| const char* EmbeddedFile::mData |
| bool EmbeddedFile::mEngine |
| const char* EmbeddedFile::mName |
| uint32_t EmbeddedFile::mSize |