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Polyphase Game Engine
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#include <EngineTypes.h>
Public Attributes | |
| bool | mEnabled = false |
| glm::vec4 | mColor = { 0.0f, 0.0f, 0.0f, 1.0f } |
| FogDensityFunc | mDensityFunc = FogDensityFunc::Linear |
| float | mNear = 0.0f |
| float | mFar = 100.0f |
| glm::vec4 FogSettings::mColor = { 0.0f, 0.0f, 0.0f, 1.0f } |
| FogDensityFunc FogSettings::mDensityFunc = FogDensityFunc::Linear |
| bool FogSettings::mEnabled = false |
| float FogSettings::mFar = 100.0f |
| float FogSettings::mNear = 0.0f |