Polyphase Game Engine
Loading...
Searching...
No Matches
FogSettings Struct Reference

#include <EngineTypes.h>

Public Attributes

bool mEnabled = false
 
glm::vec4 mColor = { 0.0f, 0.0f, 0.0f, 1.0f }
 
FogDensityFunc mDensityFunc = FogDensityFunc::Linear
 
float mNear = 0.0f
 
float mFar = 100.0f
 

Member Data Documentation

◆ mColor

glm::vec4 FogSettings::mColor = { 0.0f, 0.0f, 0.0f, 1.0f }

◆ mDensityFunc

FogDensityFunc FogSettings::mDensityFunc = FogDensityFunc::Linear

◆ mEnabled

bool FogSettings::mEnabled = false

◆ mFar

float FogSettings::mFar = 100.0f

◆ mNear

float FogSettings::mNear = 0.0f

The documentation for this struct was generated from the following file: