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Polyphase Game Engine
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#include <FxaaPass.h>
Public Attributes | |
| float | mEdgeThresholdMin = 0.0312f |
| float | mEdgeThresholdMax = 0.125f |
| float | mSubpixelQuality = 0.75f |
| int32_t | mPad0 = 1337 |
| float FxaaUniforms::mEdgeThresholdMax = 0.125f |
| float FxaaUniforms::mEdgeThresholdMin = 0.0312f |
| int32_t FxaaUniforms::mPad0 = 1337 |
| float FxaaUniforms::mSubpixelQuality = 0.75f |