Polyphase Game Engine
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FxaaUniforms Struct Reference

#include <FxaaPass.h>

Public Attributes

float mEdgeThresholdMin = 0.0312f
 
float mEdgeThresholdMax = 0.125f
 
float mSubpixelQuality = 0.75f
 
int32_t mPad0 = 1337
 

Member Data Documentation

◆ mEdgeThresholdMax

float FxaaUniforms::mEdgeThresholdMax = 0.125f

◆ mEdgeThresholdMin

float FxaaUniforms::mEdgeThresholdMin = 0.0312f

◆ mPad0

int32_t FxaaUniforms::mPad0 = 1337

◆ mSubpixelQuality

float FxaaUniforms::mSubpixelQuality = 0.75f

The documentation for this struct was generated from the following file: