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Polyphase Game Engine
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#include <InputTypes.h>
Public Attributes | |
| int32_t | mDevice = -1 |
| int32_t | mButtons [GAMEPAD_BUTTON_COUNT] = { } |
| float | mAxes [GAMEPAD_AXIS_COUNT] = { } |
| float | mAccel [3] = { } |
| float | mGyro [3] = { } |
| float | mOrientation [3] = { } |
| GamepadType | mType = GamepadType::Standard |
| bool | mConnected = false |
| float GamepadState::mAccel[3] = { } |
| float GamepadState::mAxes[GAMEPAD_AXIS_COUNT] = { } |
| int32_t GamepadState::mButtons[GAMEPAD_BUTTON_COUNT] = { } |
| bool GamepadState::mConnected = false |
| int32_t GamepadState::mDevice = -1 |
| float GamepadState::mGyro[3] = { } |
| float GamepadState::mOrientation[3] = { } |
| GamepadType GamepadState::mType = GamepadType::Standard |