Polyphase Game Engine
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GeometryData Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::mat4 mWVPMatrix
 
glm::mat4 mWorldMatrix
 
glm::mat4 mNormalMatrix
 
glm::vec4 mColor
 
uint32_t mHitCheckId
 
uint32_t mHasBakedLighting
 
uint32_t mPad0
 
uint32_t mPad1
 
uint32_t mNumLights
 
uint32_t mLights0
 
uint32_t mLights1
 
uint32_t mPad2
 

Member Data Documentation

◆ mColor

glm::vec4 GeometryData::mColor

◆ mHasBakedLighting

uint32_t GeometryData::mHasBakedLighting

◆ mHitCheckId

uint32_t GeometryData::mHitCheckId

◆ mLights0

uint32_t GeometryData::mLights0

◆ mLights1

uint32_t GeometryData::mLights1

◆ mNormalMatrix

glm::mat4 GeometryData::mNormalMatrix

◆ mNumLights

uint32_t GeometryData::mNumLights

◆ mPad0

uint32_t GeometryData::mPad0

◆ mPad1

uint32_t GeometryData::mPad1

◆ mPad2

uint32_t GeometryData::mPad2

◆ mWorldMatrix

glm::mat4 GeometryData::mWorldMatrix

◆ mWVPMatrix

glm::mat4 GeometryData::mWVPMatrix

The documentation for this struct was generated from the following file: