Polyphase Game Engine
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GfxVulkanAddonHandles Struct Reference

#include <GraphicsVulkanAddon.h>

Public Attributes

VkDevice mDevice = VK_NULL_HANDLE
 
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE
 
VkCommandBuffer mCurrentCommandBuffer = VK_NULL_HANDLE
 
VkRenderPass mCurrentRenderPass = VK_NULL_HANDLE
 
uint32_t mSceneViewportX = 0
 
uint32_t mSceneViewportY = 0
 
uint32_t mSceneViewportWidth = 0
 
uint32_t mSceneViewportHeight = 0
 
uint32_t mViewportWidth = 0
 
uint32_t mViewportHeight = 0
 
uint32_t mCurrentFrameIndex = 0
 
uint32_t mMaxFramesInFlight = 0
 
VkQueue mGraphicsQueue = VK_NULL_HANDLE
 

Member Data Documentation

◆ mCurrentCommandBuffer

VkCommandBuffer GfxVulkanAddonHandles::mCurrentCommandBuffer = VK_NULL_HANDLE

◆ mCurrentFrameIndex

uint32_t GfxVulkanAddonHandles::mCurrentFrameIndex = 0

◆ mCurrentRenderPass

VkRenderPass GfxVulkanAddonHandles::mCurrentRenderPass = VK_NULL_HANDLE

◆ mDevice

VkDevice GfxVulkanAddonHandles::mDevice = VK_NULL_HANDLE

◆ mGraphicsQueue

VkQueue GfxVulkanAddonHandles::mGraphicsQueue = VK_NULL_HANDLE

◆ mMaxFramesInFlight

uint32_t GfxVulkanAddonHandles::mMaxFramesInFlight = 0

◆ mPhysicalDevice

VkPhysicalDevice GfxVulkanAddonHandles::mPhysicalDevice = VK_NULL_HANDLE

◆ mSceneViewportHeight

uint32_t GfxVulkanAddonHandles::mSceneViewportHeight = 0

◆ mSceneViewportWidth

uint32_t GfxVulkanAddonHandles::mSceneViewportWidth = 0

◆ mSceneViewportX

uint32_t GfxVulkanAddonHandles::mSceneViewportX = 0

◆ mSceneViewportY

uint32_t GfxVulkanAddonHandles::mSceneViewportY = 0

◆ mViewportHeight

uint32_t GfxVulkanAddonHandles::mViewportHeight = 0

◆ mViewportWidth

uint32_t GfxVulkanAddonHandles::mViewportWidth = 0

The documentation for this struct was generated from the following file: