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Polyphase Game Engine
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#include <Profiler.h>
Public Attributes | |
| char | mName [STAT_NAME_BUFFER_LENGTH] = {} |
| float | mTime = 0.0f |
| float | mSmoothedTime = 0.0f |
| char GpuStat::mName[STAT_NAME_BUFFER_LENGTH] = {} |
| float GpuStat::mSmoothedTime = 0.0f |
| float GpuStat::mTime = 0.0f |