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Polyphase Game Engine
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#include <GraphLink.h>
| GraphLinkId GraphLink::mId = INVALID_GRAPH_LINK_ID |
| GraphNodeId GraphLink::mInputNodeId = INVALID_GRAPH_NODE_ID |
| GraphPinId GraphLink::mInputPinId = INVALID_GRAPH_PIN_ID |
| GraphNodeId GraphLink::mOutputNodeId = INVALID_GRAPH_NODE_ID |
| GraphPinId GraphLink::mOutputPinId = INVALID_GRAPH_PIN_ID |