Polyphase Game Engine
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IgnoreRayResultCallback Member List

This is the complete list of members for IgnoreRayResultCallback, including all inherited members.

addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) overrideIgnoreRayResultCallbackvirtual
IgnoreRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld)IgnoreRayResultCallback
mIgnoreObjectsIgnoreRayResultCallback
mIgnorePureOverlapIgnoreRayResultCallback
mNumIgnoreObjectsIgnoreRayResultCallback