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Polyphase Game Engine
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This is the complete list of members for IgnoreRayResultCallback, including all inherited members.
| addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) override | IgnoreRayResultCallback | virtual |
| IgnoreRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld) | IgnoreRayResultCallback | |
| mIgnoreObjects | IgnoreRayResultCallback | |
| mIgnorePureOverlap | IgnoreRayResultCallback | |
| mNumIgnoreObjects | IgnoreRayResultCallback |