#include <EngineTypes.h>
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| | IgnoreRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld) |
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| virtual btScalar | addSingleResult (btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) override |
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◆ IgnoreRayResultCallback()
| IgnoreRayResultCallback::IgnoreRayResultCallback |
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const btVector3 & |
rayFromWorld, |
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const btVector3 & |
rayToWorld |
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) |
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◆ addSingleResult()
| btScalar IgnoreRayResultCallback::addSingleResult |
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btCollisionWorld::LocalRayResult & |
rayResult, |
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bool |
normalInWorldSpace |
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) |
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overridevirtual |
◆ mIgnoreObjects
| btCollisionObject** IgnoreRayResultCallback::mIgnoreObjects = nullptr |
◆ mIgnorePureOverlap
| bool IgnoreRayResultCallback::mIgnorePureOverlap = true |
◆ mNumIgnoreObjects
| uint32_t IgnoreRayResultCallback::mNumIgnoreObjects = 0 |
The documentation for this struct was generated from the following files: