#include <PlayerInputSystem.h>
◆ holdTimer
| float InputActionState::holdTimer = 0.0f |
◆ holdTriggered
| bool InputActionState::holdTriggered = false |
◆ isActive
| bool InputActionState::isActive = false |
◆ multiPressTimer
| float InputActionState::multiPressTimer = 0.0f |
◆ pressCount
| int32_t InputActionState::pressCount = 0 |
◆ prevRawDown
| bool InputActionState::prevRawDown = false |
◆ rawDown
| bool InputActionState::rawDown = false |
◆ value
| float InputActionState::value = 0.0f |
◆ wasJustActivated
| bool InputActionState::wasJustActivated = false |
◆ wasJustDeactivated
| bool InputActionState::wasJustDeactivated = false |
The documentation for this struct was generated from the following file: