Polyphase Game Engine
Loading...
Searching...
No Matches
InputActionState Struct Reference

#include <PlayerInputSystem.h>

Public Attributes

bool isActive = false
 
bool wasJustActivated = false
 
bool wasJustDeactivated = false
 
float value = 0.0f
 
bool rawDown = false
 
bool prevRawDown = false
 
float holdTimer = 0.0f
 
bool holdTriggered = false
 
int32_t pressCount = 0
 
float multiPressTimer = 0.0f
 

Member Data Documentation

◆ holdTimer

float InputActionState::holdTimer = 0.0f

◆ holdTriggered

bool InputActionState::holdTriggered = false

◆ isActive

bool InputActionState::isActive = false

◆ multiPressTimer

float InputActionState::multiPressTimer = 0.0f

◆ pressCount

int32_t InputActionState::pressCount = 0

◆ prevRawDown

bool InputActionState::prevRawDown = false

◆ rawDown

bool InputActionState::rawDown = false

◆ value

float InputActionState::value = 0.0f

◆ wasJustActivated

bool InputActionState::wasJustActivated = false

◆ wasJustDeactivated

bool InputActionState::wasJustDeactivated = false

The documentation for this struct was generated from the following file: