Polyphase Game Engine
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InstancedMeshCompResource Struct Reference
#include <
GraphicsTypes.h
>
Public Attributes
bool
mDirty
= true
Member Data Documentation
◆
mDirty
bool InstancedMeshCompResource::mDirty = true
The documentation for this struct was generated from the following file:
Engine/Source/Graphics/
GraphicsTypes.h
InstancedMeshCompResource
Generated by
1.9.8