|
Polyphase Game Engine
|
#include <VulkanTypes.h>
Public Attributes | |
| std::vector< glm::vec4 > | mDirectColors |
| std::vector< glm::vec4 > | mIndirectColors |
| std::vector<glm::vec4> LightBakeResult::mDirectColors |
| std::vector<glm::vec4> LightBakeResult::mIndirectColors |