#include <VulkanTypes.h>
|
| glm::vec3 | mPosition = { 0.0f, 0.0f, 0.0f } |
| |
| float | mPad0 = 1337.0f |
| |
| glm::vec3 | mNormal = { 0.0f, 1.0f, 0.0f } |
| |
| float | mPad1 = 1337.1f |
| |
| glm::vec4 | mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
| |
| glm::vec4 | mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
| |
◆ mDirectLight
| glm::vec4 LightBakeVertex::mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
◆ mIndirectLight
| glm::vec4 LightBakeVertex::mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
◆ mNormal
| glm::vec3 LightBakeVertex::mNormal = { 0.0f, 1.0f, 0.0f } |
◆ mPad0
| float LightBakeVertex::mPad0 = 1337.0f |
◆ mPad1
| float LightBakeVertex::mPad1 = 1337.1f |
◆ mPosition
| glm::vec3 LightBakeVertex::mPosition = { 0.0f, 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: