Polyphase Game Engine
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LightBakeVertex Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::vec3 mPosition = { 0.0f, 0.0f, 0.0f }
 
float mPad0 = 1337.0f
 
glm::vec3 mNormal = { 0.0f, 1.0f, 0.0f }
 
float mPad1 = 1337.1f
 
glm::vec4 mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }
 
glm::vec4 mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }
 

Member Data Documentation

◆ mDirectLight

glm::vec4 LightBakeVertex::mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }

◆ mIndirectLight

glm::vec4 LightBakeVertex::mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }

◆ mNormal

glm::vec3 LightBakeVertex::mNormal = { 0.0f, 1.0f, 0.0f }

◆ mPad0

float LightBakeVertex::mPad0 = 1337.0f

◆ mPad1

float LightBakeVertex::mPad1 = 1337.1f

◆ mPosition

glm::vec3 LightBakeVertex::mPosition = { 0.0f, 0.0f, 0.0f }

The documentation for this struct was generated from the following file: