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Polyphase Game Engine
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#include <EngineTypes.h>
Public Attributes | |
| LightType | mType |
| LightingDomain | mDomain |
| uint8_t | mLightingChannels |
| glm::vec3 | mPosition |
| glm::vec4 | mColor |
| glm::vec3 | mDirection |
| float | mRadius |
| float | mIntensity |
| glm::vec4 LightData::mColor |
| glm::vec3 LightData::mDirection |
| LightingDomain LightData::mDomain |
| float LightData::mIntensity |
| uint8_t LightData::mLightingChannels |
| glm::vec3 LightData::mPosition |
| float LightData::mRadius |
| LightType LightData::mType |