Polyphase Game Engine
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LightData Struct Reference

#include <EngineTypes.h>

Public Attributes

LightType mType
 
LightingDomain mDomain
 
uint8_t mLightingChannels
 
glm::vec3 mPosition
 
glm::vec4 mColor
 
glm::vec3 mDirection
 
float mRadius
 
float mIntensity
 

Member Data Documentation

◆ mColor

glm::vec4 LightData::mColor

◆ mDirection

glm::vec3 LightData::mDirection

◆ mDomain

LightingDomain LightData::mDomain

◆ mIntensity

float LightData::mIntensity

◆ mLightingChannels

uint8_t LightData::mLightingChannels

◆ mPosition

glm::vec3 LightData::mPosition

◆ mRadius

float LightData::mRadius

◆ mType

LightType LightData::mType

The documentation for this struct was generated from the following file: