Polyphase Game Engine
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LightDistance2 Struct Reference

#include <Renderer.h>

Public Member Functions

 LightDistance2 (Light3D *comp, float dist2)
 

Public Attributes

Light3DmComponent = nullptr
 
float mDistance2 = 0.0f
 

Constructor & Destructor Documentation

◆ LightDistance2()

LightDistance2::LightDistance2 ( Light3D comp,
float  dist2 
)
inline

Member Data Documentation

◆ mComponent

Light3D* LightDistance2::mComponent = nullptr

◆ mDistance2

float LightDistance2::mDistance2 = 0.0f

The documentation for this struct was generated from the following file: