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Polyphase Game Engine
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#include <Renderer.h>
Public Member Functions | |
| LightDistance2 (Light3D *comp, float dist2) | |
Public Attributes | |
| Light3D * | mComponent = nullptr |
| float | mDistance2 = 0.0f |
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inline |
| Light3D* LightDistance2::mComponent = nullptr |
| float LightDistance2::mDistance2 = 0.0f |