Polyphase Game Engine
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LightUniformData Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::vec4 mColor
 
glm::vec3 mPosition
 
float mRadius
 
glm::vec3 mDirection
 
uint32_t mType
 
float mIntensity
 
float mPad0
 
float mPad1
 
float mPad2
 

Member Data Documentation

◆ mColor

glm::vec4 LightUniformData::mColor

◆ mDirection

glm::vec3 LightUniformData::mDirection

◆ mIntensity

float LightUniformData::mIntensity

◆ mPad0

float LightUniformData::mPad0

◆ mPad1

float LightUniformData::mPad1

◆ mPad2

float LightUniformData::mPad2

◆ mPosition

glm::vec3 LightUniformData::mPosition

◆ mRadius

float LightUniformData::mRadius

◆ mType

uint32_t LightUniformData::mType

The documentation for this struct was generated from the following file: