#include <VulkanTypes.h>
◆ mColor
| glm::vec4 LightUniformData::mColor |
◆ mConeCosInner
| float LightUniformData::mConeCosInner |
◆ mConeCosOuter
| float LightUniformData::mConeCosOuter |
◆ mDirection
| glm::vec3 LightUniformData::mDirection |
◆ mIntensity
| float LightUniformData::mIntensity |
◆ mPad2
| float LightUniformData::mPad2 |
◆ mPosition
| glm::vec3 LightUniformData::mPosition |
◆ mRadius
| float LightUniformData::mRadius |
◆ mType
| uint32_t LightUniformData::mType |
The documentation for this struct was generated from the following file: