|
Polyphase Game Engine
|
#include <VulkanTypes.h>
Public Attributes | |
| glm::vec4 | mColor |
| glm::vec3 | mPosition |
| float | mRadius |
| glm::vec3 | mDirection |
| uint32_t | mType |
| float | mIntensity |
| float | mPad0 |
| float | mPad1 |
| float | mPad2 |
| glm::vec4 LightUniformData::mColor |
| glm::vec3 LightUniformData::mDirection |
| float LightUniformData::mIntensity |
| float LightUniformData::mPad0 |
| float LightUniformData::mPad1 |
| float LightUniformData::mPad2 |
| glm::vec3 LightUniformData::mPosition |
| float LightUniformData::mRadius |
| uint32_t LightUniformData::mType |