#include <Line.h>
|
| glm::vec3 | mStart = glm::vec3(0.0f, 0.0f, 0.0f) |
| |
| glm::vec3 | mEnd = glm::vec3(0.0f, 1.0f, 0.0f) |
| |
| glm::vec4 | mColor = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f) |
| |
| float | mLifetime = 0.0f |
| |
◆ Line() [1/2]
| Line::Line |
( |
glm::vec3 |
start, |
|
|
glm::vec3 |
end, |
|
|
glm::vec4 |
color, |
|
|
float |
lifetime |
|
) |
| |
|
inline |
◆ Line() [2/2]
◆ operator!=()
| bool Line::operator!= |
( |
const Line & |
other | ) |
const |
|
inline |
◆ operator==()
| bool Line::operator== |
( |
const Line & |
other | ) |
const |
|
inline |
◆ mColor
| glm::vec4 Line::mColor = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f) |
◆ mEnd
| glm::vec3 Line::mEnd = glm::vec3(0.0f, 1.0f, 0.0f) |
◆ mLifetime
| float Line::mLifetime = 0.0f |
◆ mStart
| glm::vec3 Line::mStart = glm::vec3(0.0f, 0.0f, 0.0f) |
The documentation for this struct was generated from the following file: