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Polyphase Game Engine
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#include <SystemTypes.h>
Public Attributes | |
| std::string | mName |
| uint64_t | mBytesFree = 0 |
| uint64_t | mBytesAllocated = 0 |
| uint64_t MemoryStat::mBytesAllocated = 0 |
| uint64_t MemoryStat::mBytesFree = 0 |
| std::string MemoryStat::mName |