Polyphase Game Engine
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MemoryStat Struct Reference

#include <SystemTypes.h>

Public Attributes

std::string mName
 
uint64_t mBytesFree = 0
 
uint64_t mBytesAllocated = 0
 

Member Data Documentation

◆ mBytesAllocated

uint64_t MemoryStat::mBytesAllocated = 0

◆ mBytesFree

uint64_t MemoryStat::mBytesFree = 0

◆ mName

std::string MemoryStat::mName

The documentation for this struct was generated from the following file: