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Polyphase Game Engine
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#include <SkeletalMesh.h>
Public Attributes | |
| std::string | mName |
| std::string | mBoneName |
| glm::vec3 | mPosition = { 0.0f, 0.0f, 0.0f } |
| glm::vec3 | mRotation = { 0.0f, 0.0f, 0.0f } |
| glm::vec3 | mScale = { 1.0f, 1.0f, 1.0f } |
| std::string MeshSocket::mBoneName |
| std::string MeshSocket::mName |
| glm::vec3 MeshSocket::mPosition = { 0.0f, 0.0f, 0.0f } |
| glm::vec3 MeshSocket::mRotation = { 0.0f, 0.0f, 0.0f } |
| glm::vec3 MeshSocket::mScale = { 1.0f, 1.0f, 1.0f } |