Polyphase Game Engine
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MeshSocket Struct Reference

#include <SkeletalMesh.h>

Public Attributes

std::string mName
 
std::string mBoneName
 
glm::vec3 mPosition = { 0.0f, 0.0f, 0.0f }
 
glm::vec3 mRotation = { 0.0f, 0.0f, 0.0f }
 
glm::vec3 mScale = { 1.0f, 1.0f, 1.0f }
 

Member Data Documentation

◆ mBoneName

std::string MeshSocket::mBoneName

◆ mName

std::string MeshSocket::mName

◆ mPosition

glm::vec3 MeshSocket::mPosition = { 0.0f, 0.0f, 0.0f }

◆ mRotation

glm::vec3 MeshSocket::mRotation = { 0.0f, 0.0f, 0.0f }

◆ mScale

glm::vec3 MeshSocket::mScale = { 1.0f, 1.0f, 1.0f }

The documentation for this struct was generated from the following file: