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Polyphase Game Engine
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#include <NetSession.h>
Public Attributes | |
| std::string | mName = "Session" |
| int32_t | mMaxPlayers = 16 |
| uint16_t | mPort = OCT_DEFAULT_PORT |
| bool | mLan = false |
| bool | mPrivate = false |
| bool NetSessionOpenOptions::mLan = false |
| int32_t NetSessionOpenOptions::mMaxPlayers = 16 |
| std::string NetSessionOpenOptions::mName = "Session" |
| uint16_t NetSessionOpenOptions::mPort = OCT_DEFAULT_PORT |
| bool NetSessionOpenOptions::mPrivate = false |