|
Polyphase Game Engine
|
#include <Particle3d.h>
Public Attributes | |
| glm::vec3 | mPosition = {} |
| float | mElapsedTime = 0.0f |
| glm::vec3 | mVelocity = {} |
| float | mLifetime = 1.0f |
| glm::vec2 | mSize = {} |
| float | mRotationSpeed = 0.0f |
| float | mRotation = 0.0f |
| float Particle::mElapsedTime = 0.0f |
| float Particle::mLifetime = 1.0f |
| glm::vec3 Particle::mPosition = {} |
| float Particle::mRotation = 0.0f |
| float Particle::mRotationSpeed = 0.0f |
| glm::vec2 Particle::mSize = {} |
| glm::vec3 Particle::mVelocity = {} |