Polyphase Game Engine
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Particle Struct Reference

#include <Particle3d.h>

Public Attributes

glm::vec3 mPosition = {}
 
float mElapsedTime = 0.0f
 
glm::vec3 mVelocity = {}
 
float mLifetime = 1.0f
 
glm::vec2 mSize = {}
 
float mRotationSpeed = 0.0f
 
float mRotation = 0.0f
 

Member Data Documentation

◆ mElapsedTime

float Particle::mElapsedTime = 0.0f

◆ mLifetime

float Particle::mLifetime = 1.0f

◆ mPosition

glm::vec3 Particle::mPosition = {}

◆ mRotation

float Particle::mRotation = 0.0f

◆ mRotationSpeed

float Particle::mRotationSpeed = 0.0f

◆ mSize

glm::vec2 Particle::mSize = {}

◆ mVelocity

glm::vec3 Particle::mVelocity = {}

The documentation for this struct was generated from the following file: