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Polyphase Game Engine
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#include <Audio.h>
Public Attributes | |
| uint32_t | mNumChannels = 2 |
| uint32_t | mSampleRate = 44100 |
| uint32_t | mBytesPerSample = 2 |
| uint32_t PcmFormat::mBytesPerSample = 2 |
| uint32_t PcmFormat::mNumChannels = 2 |
| uint32_t PcmFormat::mSampleRate = 44100 |