Polyphase Game Engine
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PcmFormat Struct Reference

#include <Audio.h>

Public Attributes

uint32_t mNumChannels = 2
 
uint32_t mSampleRate = 44100
 
uint32_t mBytesPerSample = 2
 

Member Data Documentation

◆ mBytesPerSample

uint32_t PcmFormat::mBytesPerSample = 2

◆ mNumChannels

uint32_t PcmFormat::mNumChannels = 2

◆ mSampleRate

uint32_t PcmFormat::mSampleRate = 44100

The documentation for this struct was generated from the following file: