Polyphase Game Engine
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PendingNodePath Struct Reference

#include <NodePath.h>

Public Attributes

WeakPtr< NodemNode
 
std::string mPropName
 
Datum mPath
 

Member Data Documentation

◆ mNode

WeakPtr<Node> PendingNodePath::mNode

◆ mPath

Datum PendingNodePath::mPath

◆ mPropName

std::string PendingNodePath::mPropName

The documentation for this struct was generated from the following file: