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Polyphase Game Engine
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#include <PointCloud.h>
Public Attributes | |
| DatumType | mType = DatumType::Count |
| std::vector< float > | mFloats |
| std::vector< int32_t > | mInts |
| std::vector< glm::vec3 > | mVectors |
| std::vector< glm::vec4 > | mColors |
| std::vector< std::string > | mStrings |
| std::vector<glm::vec4> PointCloud::AttribArray::mColors |
| std::vector<float> PointCloud::AttribArray::mFloats |
| std::vector<int32_t> PointCloud::AttribArray::mInts |
| std::vector<std::string> PointCloud::AttribArray::mStrings |
| DatumType PointCloud::AttribArray::mType = DatumType::Count |
| std::vector<glm::vec3> PointCloud::AttribArray::mVectors |