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Polyphase Game Engine
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#include <SkeletalMesh3d.h>
Public Attributes | |
| std::string | mName |
| std::string | mDependentAnim |
| float | mTime = 0.0f |
| float | mSpeed = 1.0f |
| float | mWeight = 0.0f |
| bool | mLoop = false |
| int32_t | mSlot = -1 |
| std::string QueuedAnimation::mDependentAnim |
| bool QueuedAnimation::mLoop = false |
| std::string QueuedAnimation::mName |
| int32_t QueuedAnimation::mSlot = -1 |
| float QueuedAnimation::mSpeed = 1.0f |
| float QueuedAnimation::mTime = 0.0f |
| float QueuedAnimation::mWeight = 0.0f |