Polyphase Game Engine
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QueuedAnimation Struct Reference

#include <SkeletalMesh3d.h>

Public Attributes

std::string mName
 
std::string mDependentAnim
 
float mTime = 0.0f
 
float mSpeed = 1.0f
 
float mWeight = 0.0f
 
bool mLoop = false
 
int32_t mSlot = -1
 

Member Data Documentation

◆ mDependentAnim

std::string QueuedAnimation::mDependentAnim

◆ mLoop

bool QueuedAnimation::mLoop = false

◆ mName

std::string QueuedAnimation::mName

◆ mSlot

int32_t QueuedAnimation::mSlot = -1

◆ mSpeed

float QueuedAnimation::mSpeed = 1.0f

◆ mTime

float QueuedAnimation::mTime = 0.0f

◆ mWeight

float QueuedAnimation::mWeight = 0.0f

The documentation for this struct was generated from the following file: