#include <EngineTypes.h>
◆ mEnd
| glm::vec3 RayTestMultiResult::mEnd = {} |
◆ mHitFractions
| std::vector<float> RayTestMultiResult::mHitFractions |
◆ mHitNodes
| std::vector<Primitive3D*> RayTestMultiResult::mHitNodes |
◆ mHitNormals
| std::vector<glm::vec3> RayTestMultiResult::mHitNormals |
◆ mHitPositions
| std::vector<glm::vec3> RayTestMultiResult::mHitPositions |
◆ mNumHits
| uint32_t RayTestMultiResult::mNumHits = 0 |
◆ mStart
| glm::vec3 RayTestMultiResult::mStart = {} |
The documentation for this struct was generated from the following file: