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Polyphase Game Engine
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#include <EngineTypes.h>
Public Attributes | |
| glm::vec3 | mStart = {} |
| glm::vec3 | mEnd = {} |
| Primitive3D * | mHitNode = {} |
| glm::vec3 | mHitNormal = {} |
| glm::vec3 | mHitPosition = {} |
| float | mHitFraction = 0.0f |
| glm::vec3 RayTestResult::mEnd = {} |
| float RayTestResult::mHitFraction = 0.0f |
| Primitive3D* RayTestResult::mHitNode = {} |
| glm::vec3 RayTestResult::mHitNormal = {} |
| glm::vec3 RayTestResult::mHitPosition = {} |
| glm::vec3 RayTestResult::mStart = {} |