Polyphase Game Engine
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RayTestResult Struct Reference

#include <EngineTypes.h>

Public Attributes

glm::vec3 mStart = {}
 
glm::vec3 mEnd = {}
 
Primitive3DmHitNode = {}
 
glm::vec3 mHitNormal = {}
 
glm::vec3 mHitPosition = {}
 
float mHitFraction = 0.0f
 

Member Data Documentation

◆ mEnd

glm::vec3 RayTestResult::mEnd = {}

◆ mHitFraction

float RayTestResult::mHitFraction = 0.0f

◆ mHitNode

Primitive3D* RayTestResult::mHitNode = {}

◆ mHitNormal

glm::vec3 RayTestResult::mHitNormal = {}

◆ mHitPosition

glm::vec3 RayTestResult::mHitPosition = {}

◆ mStart

glm::vec3 RayTestResult::mStart = {}

The documentation for this struct was generated from the following file: