#include <VulkanTypes.h>
◆ mAccumulatedFrames
| uint32_t RayTraceUniforms::mAccumulatedFrames |
◆ mBakeMeshIndex
| int32_t RayTraceUniforms::mBakeMeshIndex |
◆ mDiffuseDirect
| uint32_t RayTraceUniforms::mDiffuseDirect |
◆ mDiffuseIndirect
| uint32_t RayTraceUniforms::mDiffuseIndirect |
◆ mGroundColor
| glm::vec4 RayTraceUniforms::mGroundColor |
◆ mMaxBounces
| uint32_t RayTraceUniforms::mMaxBounces |
◆ mNumBakeTriangles
| uint32_t RayTraceUniforms::mNumBakeTriangles |
◆ mNumBakeVertices
| uint32_t RayTraceUniforms::mNumBakeVertices |
◆ mNumLights
| uint32_t RayTraceUniforms::mNumLights |
◆ mNumMeshes
| uint32_t RayTraceUniforms::mNumMeshes |
◆ mNumTriangles
| uint32_t RayTraceUniforms::mNumTriangles |
◆ mPad0
| uint32_t RayTraceUniforms::mPad0 |
◆ mPad1
| uint32_t RayTraceUniforms::mPad1 |
◆ mPad2
| uint32_t RayTraceUniforms::mPad2 |
◆ mRaysPerThread
| uint32_t RayTraceUniforms::mRaysPerThread |
◆ mReceiveShadows
| uint32_t RayTraceUniforms::mReceiveShadows |
◆ mShadowBias
| float RayTraceUniforms::mShadowBias |
◆ mSkyHorizonColor
| glm::vec4 RayTraceUniforms::mSkyHorizonColor |
◆ mSkyZenithColor
| glm::vec4 RayTraceUniforms::mSkyZenithColor |
The documentation for this struct was generated from the following file: