Polyphase Game Engine
Loading...
Searching...
No Matches
RayTraceVertex Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::vec3 mPosition = { 0.0f, 0.0f, 0.0f }
 
float mPad0 = 1337.0f
 
glm::vec2 mTexcoord0 = { 0.0f, 0.0f }
 
glm::vec2 mTexcoord1 = { 0.0f, 0.0f }
 
glm::vec3 mNormal = { 0.0f, 0.0f, 1.0f }
 
float mPad1 = 1337.1f
 
glm::vec4 mColor = { 1.0f, 1.0f, 1.0f, 1.0f }
 

Member Data Documentation

◆ mColor

glm::vec4 RayTraceVertex::mColor = { 1.0f, 1.0f, 1.0f, 1.0f }

◆ mNormal

glm::vec3 RayTraceVertex::mNormal = { 0.0f, 0.0f, 1.0f }

◆ mPad0

float RayTraceVertex::mPad0 = 1337.0f

◆ mPad1

float RayTraceVertex::mPad1 = 1337.1f

◆ mPosition

glm::vec3 RayTraceVertex::mPosition = { 0.0f, 0.0f, 0.0f }

◆ mTexcoord0

glm::vec2 RayTraceVertex::mTexcoord0 = { 0.0f, 0.0f }

◆ mTexcoord1

glm::vec2 RayTraceVertex::mTexcoord1 = { 0.0f, 0.0f }

The documentation for this struct was generated from the following file: