#include <VulkanTypes.h>
◆ mColor
| glm::vec4 RayTraceVertex::mColor = { 1.0f, 1.0f, 1.0f, 1.0f } |
◆ mNormal
| glm::vec3 RayTraceVertex::mNormal = { 0.0f, 0.0f, 1.0f } |
◆ mPad0
| float RayTraceVertex::mPad0 = 1337.0f |
◆ mPad1
| float RayTraceVertex::mPad1 = 1337.1f |
◆ mPosition
| glm::vec3 RayTraceVertex::mPosition = { 0.0f, 0.0f, 0.0f } |
◆ mTexcoord0
| glm::vec2 RayTraceVertex::mTexcoord0 = { 0.0f, 0.0f } |
◆ mTexcoord1
| glm::vec2 RayTraceVertex::mTexcoord1 = { 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: