Polyphase Game Engine
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ReliablePacket Struct Reference

#include <EngineTypes.h>

Public Member Functions

 ReliablePacket (uint16_t seqNum, const char *data, uint32_t size)
 

Public Attributes

float mTimeSinceSend = 0.0f
 
uint32_t mNumSends = 0
 
std::vector< char > mData
 
uint16_t mSeq = 0
 

Constructor & Destructor Documentation

◆ ReliablePacket()

ReliablePacket::ReliablePacket ( uint16_t  seqNum,
const char *  data,
uint32_t  size 
)

Member Data Documentation

◆ mData

std::vector<char> ReliablePacket::mData

◆ mNumSends

uint32_t ReliablePacket::mNumSends = 0

◆ mSeq

uint16_t ReliablePacket::mSeq = 0

◆ mTimeSinceSend

float ReliablePacket::mTimeSinceSend = 0.0f

The documentation for this struct was generated from the following files: