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Polyphase Game Engine
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#include <EngineTypes.h>
Public Member Functions | |
| ReliablePacket (uint16_t seqNum, const char *data, uint32_t size) | |
Public Attributes | |
| float | mTimeSinceSend = 0.0f |
| uint32_t | mNumSends = 0 |
| std::vector< char > | mData |
| uint16_t | mSeq = 0 |
| ReliablePacket::ReliablePacket | ( | uint16_t | seqNum, |
| const char * | data, | ||
| uint32_t | size | ||
| ) |
| std::vector<char> ReliablePacket::mData |
| uint32_t ReliablePacket::mNumSends = 0 |
| uint16_t ReliablePacket::mSeq = 0 |
| float ReliablePacket::mTimeSinceSend = 0.0f |