Polyphase Game Engine
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RotationKey Struct Reference

#include <SkeletalMesh.h>

Public Attributes

float mTime = 0.0f
 
glm::quat mValue = {}
 

Member Data Documentation

◆ mTime

float RotationKey::mTime = 0.0f

◆ mValue

glm::quat RotationKey::mValue = {}

The documentation for this struct was generated from the following file: