Polyphase Game Engine
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RuntimePluginState Struct Reference

Runtime state for a registered plugin. More...

#include <RuntimePluginManager.h>

Public Attributes

std::string mPluginId
 
PolyphasePluginDesc mDesc = {}
 
bool mLoaded = false
 

Detailed Description

Runtime state for a registered plugin.

Member Data Documentation

◆ mDesc

PolyphasePluginDesc RuntimePluginState::mDesc = {}

◆ mLoaded

bool RuntimePluginState::mLoaded = false

◆ mPluginId

std::string RuntimePluginState::mPluginId

The documentation for this struct was generated from the following file: