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Polyphase Game Engine
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Runtime state for a registered plugin. More...
#include <RuntimePluginManager.h>
Public Attributes | |
| std::string | mPluginId |
| PolyphasePluginDesc | mDesc = {} |
| bool | mLoaded = false |
Runtime state for a registered plugin.
| PolyphasePluginDesc RuntimePluginState::mDesc = {} |
| bool RuntimePluginState::mLoaded = false |
| std::string RuntimePluginState::mPluginId |