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Polyphase Game Engine
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#include <Profiler.h>
Public Member Functions | |
| ScopedGpuStat (const char *name) | |
| ~ScopedGpuStat () | |
Public Attributes | |
| char | mName [STAT_NAME_BUFFER_LENGTH] = {} |
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inline |
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inline |
| char ScopedGpuStat::mName[STAT_NAME_BUFFER_LENGTH] = {} |