Polyphase Game Engine
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SkeletalLocalPoseTransform Struct Reference

#include <SkeletalMesh3d.h>

Public Attributes

glm::vec3 mPosition = { 0.0f, 0.0f, 0.0f }
 
glm::quat mRotation = { 0.0f, 0.0f, 0.0f, 1.0f }
 
glm::vec3 mScale = { 1.0f, 1.0f, 1.0f }
 
bool mValid = false
 

Member Data Documentation

◆ mPosition

glm::vec3 SkeletalLocalPoseTransform::mPosition = { 0.0f, 0.0f, 0.0f }

◆ mRotation

glm::quat SkeletalLocalPoseTransform::mRotation = { 0.0f, 0.0f, 0.0f, 1.0f }

◆ mScale

glm::vec3 SkeletalLocalPoseTransform::mScale = { 1.0f, 1.0f, 1.0f }

◆ mValid

bool SkeletalLocalPoseTransform::mValid = false

The documentation for this struct was generated from the following file: