#include <SkeletalMesh3d.h>
|
| glm::vec3 | mPosition = { 0.0f, 0.0f, 0.0f } |
| |
| glm::quat | mRotation = { 0.0f, 0.0f, 0.0f, 1.0f } |
| |
| glm::vec3 | mScale = { 1.0f, 1.0f, 1.0f } |
| |
| bool | mValid = false |
| |
◆ mPosition
| glm::vec3 SkeletalLocalPoseTransform::mPosition = { 0.0f, 0.0f, 0.0f } |
◆ mRotation
| glm::quat SkeletalLocalPoseTransform::mRotation = { 0.0f, 0.0f, 0.0f, 1.0f } |
◆ mScale
| glm::vec3 SkeletalLocalPoseTransform::mScale = { 1.0f, 1.0f, 1.0f } |
◆ mValid
| bool SkeletalLocalPoseTransform::mValid = false |
The documentation for this struct was generated from the following file: