Polyphase Game Engine
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SoundWave::WavInfo Struct Reference

#include <SoundWave.h>

Public Attributes

uint16_t mNumChannels = 0
 
uint16_t mBlockAlign = 0
 
uint16_t mBitsPerSample = 0
 
uint32_t mSampleRate = 0
 
uint32_t mByteRate = 0
 
const uint8_t * mPcm = nullptr
 
uint32_t mPcmSize = 0
 

Member Data Documentation

◆ mBitsPerSample

uint16_t SoundWave::WavInfo::mBitsPerSample = 0

◆ mBlockAlign

uint16_t SoundWave::WavInfo::mBlockAlign = 0

◆ mByteRate

uint32_t SoundWave::WavInfo::mByteRate = 0

◆ mNumChannels

uint16_t SoundWave::WavInfo::mNumChannels = 0

◆ mPcm

const uint8_t* SoundWave::WavInfo::mPcm = nullptr

◆ mPcmSize

uint32_t SoundWave::WavInfo::mPcmSize = 0

◆ mSampleRate

uint32_t SoundWave::WavInfo::mSampleRate = 0

The documentation for this struct was generated from the following file: