Polyphase Game Engine
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SubSceneOverride Struct Reference

#include <Scene.h>

Public Attributes

std::string mPath
 
std::vector< PropertymProperties
 
bool mOverrideColors = false
 
bool mBakedLighting = false
 
std::vector< uint32_t > mInstanceColors
 

Member Data Documentation

◆ mBakedLighting

bool SubSceneOverride::mBakedLighting = false

◆ mInstanceColors

std::vector<uint32_t> SubSceneOverride::mInstanceColors

◆ mOverrideColors

bool SubSceneOverride::mOverrideColors = false

◆ mPath

std::string SubSceneOverride::mPath

◆ mProperties

std::vector<Property> SubSceneOverride::mProperties

The documentation for this struct was generated from the following file: