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Polyphase Game Engine
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#include <Scene.h>
Public Attributes | |
| std::string | mPath |
| std::vector< Property > | mProperties |
| bool | mOverrideColors = false |
| bool | mBakedLighting = false |
| std::vector< uint32_t > | mInstanceColors |
| bool SubSceneOverride::mBakedLighting = false |
| std::vector<uint32_t> SubSceneOverride::mInstanceColors |
| bool SubSceneOverride::mOverrideColors = false |
| std::string SubSceneOverride::mPath |
| std::vector<Property> SubSceneOverride::mProperties |