Polyphase Game Engine
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Terrain3D::SlotRule Struct Reference

#include <Terrain3d.h>

Public Attributes

float mHeightMin = 0.0f
 
float mHeightMax = 1.0f
 
float mSlopeMin = 0.0f
 
float mSlopeMax = 90.0f
 
float mBlend = 0.1f
 
float mStrength = 1.0f
 

Member Data Documentation

◆ mBlend

float Terrain3D::SlotRule::mBlend = 0.1f

◆ mHeightMax

float Terrain3D::SlotRule::mHeightMax = 1.0f

◆ mHeightMin

float Terrain3D::SlotRule::mHeightMin = 0.0f

◆ mSlopeMax

float Terrain3D::SlotRule::mSlopeMax = 90.0f

◆ mSlopeMin

float Terrain3D::SlotRule::mSlopeMin = 0.0f

◆ mStrength

float Terrain3D::SlotRule::mStrength = 1.0f

The documentation for this struct was generated from the following file: