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Polyphase Game Engine
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#include <Terrain3d.h>
Public Attributes | |
| float | mHeightMin = 0.0f |
| float | mHeightMax = 1.0f |
| float | mSlopeMin = 0.0f |
| float | mSlopeMax = 90.0f |
| float | mBlend = 0.1f |
| float | mStrength = 1.0f |
| float Terrain3D::SlotRule::mBlend = 0.1f |
| float Terrain3D::SlotRule::mHeightMax = 1.0f |
| float Terrain3D::SlotRule::mHeightMin = 0.0f |
| float Terrain3D::SlotRule::mSlopeMax = 90.0f |
| float Terrain3D::SlotRule::mSlopeMin = 0.0f |
| float Terrain3D::SlotRule::mStrength = 1.0f |