Polyphase Game Engine
Loading...
Searching...
No Matches
TextUniformData Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::mat4 mTransform
 
glm::vec4 mColor
 
float mX
 
float mY
 
float mCutoff
 
float mOutlineSize
 
float mScale
 
float mSoftness
 
float mPadding1
 
float mPadding2
 
int32_t mDistanceField
 
int32_t mEffect
 

Member Data Documentation

◆ mColor

glm::vec4 TextUniformData::mColor

◆ mCutoff

float TextUniformData::mCutoff

◆ mDistanceField

int32_t TextUniformData::mDistanceField

◆ mEffect

int32_t TextUniformData::mEffect

◆ mOutlineSize

float TextUniformData::mOutlineSize

◆ mPadding1

float TextUniformData::mPadding1

◆ mPadding2

float TextUniformData::mPadding2

◆ mScale

float TextUniformData::mScale

◆ mSoftness

float TextUniformData::mSoftness

◆ mTransform

glm::mat4 TextUniformData::mTransform

◆ mX

float TextUniformData::mX

◆ mY

float TextUniformData::mY

The documentation for this struct was generated from the following file: