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Polyphase Game Engine
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#include <TileMap.h>
Public Attributes | |
| int32_t | mTileIndex = -1 |
| uint8_t | mFlags = 0 |
| uint8_t | mPadding = 0 |
| int16_t | mVariant = 0 |
| uint8_t TileCell::mFlags = 0 |
| uint8_t TileCell::mPadding = 0 |
| int32_t TileCell::mTileIndex = -1 |
| int16_t TileCell::mVariant = 0 |