Polyphase Game Engine
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TileCell Struct Reference

#include <TileMap.h>

Public Attributes

int32_t mTileIndex = -1
 
uint8_t mFlags = 0
 
uint8_t mPadding = 0
 
int16_t mVariant = 0
 

Member Data Documentation

◆ mFlags

uint8_t TileCell::mFlags = 0

◆ mPadding

uint8_t TileCell::mPadding = 0

◆ mTileIndex

int32_t TileCell::mTileIndex = -1

◆ mVariant

int16_t TileCell::mVariant = 0

The documentation for this struct was generated from the following file: