Polyphase Game Engine
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TonemapUniforms Struct Reference

#include <TonemapPass.h>

Public Attributes

int32_t mPathTracingEnabled = 0
 
int32_t mPad0 = 1337
 
int32_t mPad1 = 1337
 
int32_t mPad2 = 1337
 

Member Data Documentation

◆ mPad0

int32_t TonemapUniforms::mPad0 = 1337

◆ mPad1

int32_t TonemapUniforms::mPad1 = 1337

◆ mPad2

int32_t TonemapUniforms::mPad2 = 1337

◆ mPathTracingEnabled

int32_t TonemapUniforms::mPathTracingEnabled = 0

The documentation for this struct was generated from the following file: