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Polyphase Game Engine
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#include <TonemapPass.h>
Public Attributes | |
| int32_t | mPathTracingEnabled = 0 |
| int32_t | mPad0 = 1337 |
| int32_t | mPad1 = 1337 |
| int32_t | mPad2 = 1337 |
| int32_t TonemapUniforms::mPad0 = 1337 |
| int32_t TonemapUniforms::mPad1 = 1337 |
| int32_t TonemapUniforms::mPad2 = 1337 |
| int32_t TonemapUniforms::mPathTracingEnabled = 0 |