#include <TimelineInstance.h>
◆ mBindingResolved
| bool TrackInstanceData::mBindingResolved = false |
◆ mClipPlaying
| bool TrackInstanceData::mClipPlaying = false |
◆ mLastEvaluatedClipIndex
| int32_t TrackInstanceData::mLastEvaluatedClipIndex = -1 |
◆ mPrePlayActive
| bool TrackInstanceData::mPrePlayActive = true |
◆ mPrePlayPosition
| glm::vec3 TrackInstanceData::mPrePlayPosition = {} |
◆ mPrePlayRotation
| glm::quat TrackInstanceData::mPrePlayRotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
◆ mPrePlayScale
| glm::vec3 TrackInstanceData::mPrePlayScale = glm::vec3(1.0f) |
◆ mPrePlayVisible
| bool TrackInstanceData::mPrePlayVisible = true |
◆ mResolvedNode
| Node* TrackInstanceData::mResolvedNode = nullptr |
◆ mStateSnapshotted
| bool TrackInstanceData::mStateSnapshotted = false |
The documentation for this struct was generated from the following file: