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Polyphase Game Engine
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#include <VulkanTypes.h>
Public Attributes | |
| glm::vec4 | mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
| glm::vec4 | mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
| glm::vec4 VertexLightData::mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |
| glm::vec4 VertexLightData::mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f } |