Polyphase Game Engine
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VertexLightData Struct Reference

#include <VulkanTypes.h>

Public Attributes

glm::vec4 mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }
 
glm::vec4 mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }
 

Member Data Documentation

◆ mDirectLight

glm::vec4 VertexLightData::mDirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }

◆ mIndirectLight

glm::vec4 VertexLightData::mIndirectLight = { 0.0f, 0.0f, 0.0f, 0.0f }

The documentation for this struct was generated from the following file: