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Polyphase Game Engine
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#include <Voxel3d.h>
Public Attributes | |
| int32_t | mAtlasTile [3] = {0, 0, 0} |
| glm::vec4 | mTintColor = glm::vec4(1.0f) |
| bool | mUseTexture = false |
| int32_t VoxelMaterialInfo::mAtlasTile[3] = {0, 0, 0} |
| glm::vec4 VoxelMaterialInfo::mTintColor = glm::vec4(1.0f) |
| bool VoxelMaterialInfo::mUseTexture = false |