Polyphase Game Engine
Loading...
Searching...
No Matches
VoxelMaterialInfo Struct Reference

#include <Voxel3d.h>

Public Attributes

int32_t mAtlasTile [3] = {0, 0, 0}
 
glm::vec4 mTintColor = glm::vec4(1.0f)
 
bool mUseTexture = false
 

Member Data Documentation

◆ mAtlasTile

int32_t VoxelMaterialInfo::mAtlasTile[3] = {0, 0, 0}

◆ mTintColor

glm::vec4 VoxelMaterialInfo::mTintColor = glm::vec4(1.0f)

◆ mUseTexture

bool VoxelMaterialInfo::mUseTexture = false

The documentation for this struct was generated from the following file: