Polyphase Game Engine
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WsConnectOptions Struct Reference

#include <WebSocketTypes.h>

Public Attributes

std::string mUrl
 
std::vector< std::string > mProtocols
 
std::vector< std::pair< std::string, std::string > > mHeaders
 
uint32_t mMaxQueuedBytes = WS_DEFAULT_MAX_QUEUED_BYTES
 

Member Data Documentation

◆ mHeaders

std::vector<std::pair<std::string, std::string> > WsConnectOptions::mHeaders

◆ mMaxQueuedBytes

uint32_t WsConnectOptions::mMaxQueuedBytes = WS_DEFAULT_MAX_QUEUED_BYTES

◆ mProtocols

std::vector<std::string> WsConnectOptions::mProtocols

◆ mUrl

std::string WsConnectOptions::mUrl

The documentation for this struct was generated from the following file: