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Polyphase Game Engine
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#include <WebSocketTypes.h>
Public Attributes | |
| std::string | mUrl |
| std::vector< std::string > | mProtocols |
| std::vector< std::pair< std::string, std::string > > | mHeaders |
| uint32_t | mMaxQueuedBytes = WS_DEFAULT_MAX_QUEUED_BYTES |
| std::vector<std::pair<std::string, std::string> > WsConnectOptions::mHeaders |
| uint32_t WsConnectOptions::mMaxQueuedBytes = WS_DEFAULT_MAX_QUEUED_BYTES |
| std::vector<std::string> WsConnectOptions::mProtocols |
| std::string WsConnectOptions::mUrl |