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Polyphase Game Engine
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#include <WebSocketTypes.h>
Public Attributes | |
| std::string | mScheme |
| std::string | mHost |
| std::string | mResource |
| uint16_t | mPort = 0 |
| bool | mSecure = false |
| std::string WsUrl::mHost |
| uint16_t WsUrl::mPort = 0 |
| std::string WsUrl::mResource |
| std::string WsUrl::mScheme |
| bool WsUrl::mSecure = false |