Polyphase Game Engine
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AnimationTrack.h
Go to the documentation of this file.
1#pragma once
2
4
6{
7public:
8
10
12 virtual ~AnimationTrack();
13
14 virtual void Evaluate(float time, Node* target, TimelineInstance* inst) override;
15 virtual void Reset(Node* target, TimelineInstance* inst) override;
16
17 virtual const char* GetTrackTypeName() const override { return "Animation"; }
18 virtual glm::vec4 GetTrackColor() const override;
19 virtual TypeId GetDefaultClipType() const override;
20};
uint32_t TypeId
Definition EngineTypes.h:64
Definition AnimationTrack.h:6
virtual void Reset(Node *target, TimelineInstance *inst) override
Definition AnimationTrack.cpp:93
virtual const char * GetTrackTypeName() const override
Definition AnimationTrack.h:17
DECLARE_TRACK(AnimationTrack, TimelineTrack)
virtual ~AnimationTrack()
Definition AnimationTrack.cpp:15
AnimationTrack()
Definition AnimationTrack.cpp:11
virtual void Evaluate(float time, Node *target, TimelineInstance *inst) override
Definition AnimationTrack.cpp:19
virtual TypeId GetDefaultClipType() const override
Definition AnimationTrack.cpp:110
virtual glm::vec4 GetTrackColor() const override
Definition AnimationTrack.cpp:105
Definition Node.h:67
Definition TimelineInstance.h:32
Definition TimelineTrack.h:25