Polyphase Game Engine
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Audio.cpp File Reference
#include "Audio/Audio.h"
#include "Assets/SoundWave.h"
#include "Maths.h"
#include "Stream.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include <vorbis/vorbisenc.h>

Macros

#define READ   1024
 

Functions

void AUD_EncodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format)
 
void AUD_DecodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format)
 

Macro Definition Documentation

◆ READ

#define READ   1024

Function Documentation

◆ AUD_DecodeVorbis()

void AUD_DecodeVorbis ( Stream inStream,
Stream outStream,
PcmFormat  format 
)

◆ AUD_EncodeVorbis()

void AUD_EncodeVorbis ( Stream inStream,
Stream outStream,
PcmFormat  format 
)