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Polyphase Game Engine
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#include "Audio/Audio.h"#include "Assets/SoundWave.h"#include "Maths.h"#include "Stream.h"#include <stdio.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <math.h>#include <vorbis/vorbisenc.h>Macros | |
| #define | READ 1024 |
Functions | |
| void | AUD_EncodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format) |
| void | AUD_DecodeVorbis (Stream &inStream, Stream &outStream, PcmFormat format) |
| #define READ 1024 |